IEEE Transactions on Computational Intelligence and AI in Games
Since the dawn of computing, games have posed
fascinating challenges for AI and machine learning research.
In recent years there has been increasing interest in this
field, both in traditional games such as Go, and also in
video games, where more convincing AI is a priority for
next generation games. As the physics models in games
become ever more realistic, they also offer a convenient
testing ground for many types of robotics research.
This increased interest is reflected by the new conferences
in the area (e.g. IEEE CIG, and AIIDE), together with
workshops, special sessions and tutorials at major neural
network and machine learning conferences (e.g. NIPS, ICML, WCCI, PPSN).
There is now an important new journal to provide a focus for
archival quality research in the area:
IEEE Transactions on Computational Intelligence and AI in Games
http://ieee-cis.org/pubs/
The journal is now open for submissions, with the first issue
due to be published in March 2009.
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