http://blog.wired.com/gadgets/2008/09/indie-developer.html
"The iPhone is a revolutionary handset. But it is also the key to a virtual gold mine -- the iTunes App Store, where independent developers can become multimillionaires in just a year."
The iPhone definitely appears to be an extremely viable platform for commercial indie development. I find myself constantly checking the app store on a daily basis to see what new useful or stupidly fun applications have been released, and have no hesitation in buying applications (a lot of which cost a mere 59p). With thousands of people round the world doing the same thing, its not hard to see how these small priced apps can rake in the money for indie developers.
The iPhone SDK costs $99 to license and requires an Apple Mac to develop on. So... Who wants to buy me a mac? I'll pay you back once I've made my millions, I promise?
Saturday, September 20, 2008
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3 comments:
I'm dying to get at this as well and it it would be great to be suddenly wealthy :-) Things are looking good at Coleraine at the moment (student talent wise) and we may be able to do something about this in the next while.
PS. Great site for iPhone gaming - http://toucharcade.com/
Yeah, I'd be up for that too :)
There's a wealth of possibilites for game/application development; with a rapid development process and a few good ideas, the benefits could possibly outweigh any initial investment:
Trism makes $250,00 in 2 Months
Even with an SDK licence however, Apple now appear to be clamping down on which applications do or do not make it into the iTunes Application Store:
Apple's App Sore Rejection Policies Raise Concerns
Context-aware games anyone?
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